[ { "title": "Huggingface/datasets", "url": "http://asiean.usv.ro/opensource/huggingface-datasets/", "body": "πŸ€— Datasets is a lightweight library providing two main features:\none-line dataloaders for many public datasets:\n\none liners to download and pre-process any of the number of datasets major public datasets (in 467 languages and dialects!) provided on the HuggingFace Datasets Hub. With a simple command like squad_dataset = load_dataset(\"squad\"), get any of these datasets ready to use in a dataloader for training/evaluating a ML model (Numpy/Pandas/PyTorch/TensorFlow/JAX),\nefficient data pre-processing: simple, fast and reproducible data pre-processing for the above public datasets as well as your own local datasets in CSV/JSON/text. With simple commands like tokenized_dataset = dataset.map(tokenize_example), efficiently prepare the dataset for inspection and ML model evaluation and training.\n\n" } , { "title": "πŸ“‘ Radar-Based Sensing Algorithms and Applications", "url": "http://asiean.usv.ro/projects/radar-based/", "body": "Radar-based Sensing Algorithms, Techniques, and Applications for Novel Interactions with Computing Systems\nVisit Project\nExplored radar-based gesture sensing in collaboration with UniversitΓ© catholique de Louvain.\nKey Information\n\nDate: January 2021 - December 2022\nRole: Research Assistant\nFunding: UEFISCDI, Romania (PNIII P3, ''European and International Cooperation'' grant scheme, contract no. 1BM/2021) and Wallonie Bruxelles International\n\nObjective\nTo advance gesture-based radar sensing technology for novel interaction scenarios.\n" } , { "title": "πŸŽ“ A-DOC", "url": "http://asiean.usv.ro/projects/adoc/", "body": "Academic excellence and entrepreneurial values - scholarship scheme to provide training and entrepreneurial skills development opportunities for PhD students and postdocs - ENTREPRENEURS\nVisit Project\nThe goal proposes to implement specific measures to increase the number of university and non-university tertiary education graduates who, as a result of access to the proposed learning activities, will find employment in economic sectors with competitive potential identified according to the NCS and in correlation with the areas of smart specialization according to the NCSDI 2014-2020.\nKey Information\n\nDate: March 2021 - March 2023\nRole: Research Assistant\nFunding: PPOCU, Romania (\"Support for PhD students and post-doctoral researchers\"), contract no. 36355/23.05.2019\n\nObjective\nTo bridge the gap between academia and industry through advanced training in entrepreneurial values.\n" } , { "title": "πŸ’• Stress and Coping in Family Relationships", "url": "http://asiean.usv.ro/projects/sterss-and-coping/", "body": "Stress and Coping in Family Relationships: Longitudinal Effects on Couple Dynamics and Parenting Behaviors\nVisit Project\nThe goal was to study the longitudinal effects of stress on couple relationships and parenting behaviors by exploring mediating mechanisms and moderating factors. To develop and test the effectiveness of a mobile intervention for improving adaptive coping strategies in family relationships.\nKey Information\n\nDate: March 2022 - March 2023\nRole: Research Assistant\nFunding: UEFISCDI, Romania (PNCDI III, Research project to stimulate young independent teams, No. TE 121/2022,) project code PN-III P1-1.1-TE-2021-1203\n\nObjective\nTo explore how stress influences relationships and parenting through evidence-based research methods.\n" } , { "title": "🚁 Autonomous Recognition and Support Platform", "url": "http://asiean.usv.ro/projects/drone-proj/", "body": "Autonomous Recognition and Support Platform\nVisit Project\nThe goal was to introduce new methods of interaction between operators and drone swarms, based on the use of a command\nand control center.\nKey Information\n\nDate: October 2022 - March 2023\nRole: Research Assistant\nFunding: CENTRIC, Romania (POC-A1-A1.2.3-G-2015, no. MySIMS 119722 (ID P-40-305) project code 18752/05.09/2022\n\nObjective\nTo enable enhanced communication and coordination for drone-based applications in various environments.\n" } , { "title": "πŸ’» WearSkill: Motor-Streamlined Interactions with Smart Wearables", "url": "http://asiean.usv.ro/projects/wearskill/", "body": "WearSkill: WearSkill: Motor-Streamlined Interactions with Smart Wearables\nVisit Project\nThe goal was to develop new technology to increase the accessibility of smart wearables, such as smartglasses, watches, and rings for people with upper-body motor impairments.\nKey Information\n\nDate: August 2020 - August 2022\nRole: Research Assistant\nFunding: UEFISCDI, Romania (PNIII P2, ''Demonstrative Experimental Project'' grant scheme, contract no. 276PED/2017)\n\nObjective\nTo create streamlined, accessible interactions for smart wearables in various environments.\n" } , { "title": "πŸ§ͺ Increasing the Institutional Capacity of MintViz Lab", "url": "http://asiean.usv.ro/projects/increasing/", "body": "Increasing the Institutional Capacity of the Machine Intelligence and Information Visualization Research Laboratory for Excellent Science in Interactive Technologies\nVisit Project\nEnhanced research capacity and increased international visibility for the MintViz Lab in interactive technologies.\nKey Information\n\nDate: January 2021 - December 2022\nRole: Research Assistant\nFunding: UEFISCDI, Romania (PNIII P3, ''Awarding participation in Horizon 2020'' grant scheme, contract no. 12/2021)\n\nObjective\nTo establish MintViz Lab as a leading research facility in interactive technologies.\n" } , { "title": "πŸ“ Assistive Technology in the Synchrony Between Ambient Intelligence and Mixed Reality for People with Motor Disabilities", "url": "http://asiean.usv.ro/publications/assistive-techology/", "body": "We conduct a meta-analysis of scientific contributions in assistive technology, systems, and applications designed for people with motor disabilities and/or limited mobility at the intersection of Ambient Intelligence and Mixed Reality environments. Our findings show that most of the scientific contributions have focused on:\n\n Navigation, rehabilitation, and video games;\n Systems outnumber user studies;\n The most frequently implemented attributes of Ambient Intelligence environments have been sensitivity, responsiveness, and adaptation.\n\nOur survey also shows that work at the intersection of Ambient Intelligence and Mixed Reality for people with motor disabilities has been scarce despite the opportunities enabled by these two research areas in conjunction to increase access to digital information and services.\nFor those interested in this work, you may access the article here: πŸ“„ Download PDF\n" } , { "title": "πŸ“ Flexible gesture input with radars: systematic literature review and taxonomy of radar sensing integration in ambient intelligence environments", "url": "http://asiean.usv.ro/publications/flexibile/", "body": "We examine radar-based gesture input for interactive computer systems, a technology that has recently grown in terms of commercial availability, affordability, and popularity among researchers and practitioners, where radar sensors are leveraged to detect user input performed in mid-air, on the body, and around physical objects and digital devices. We analyze forty-five academic papers published on this topic between 2010 and 2021, and report results regarding gesture recognition techniques, application types, and evaluation approaches for radar-based gesture input. Our findings reveal that:\n\n Deep learning techniques, such as Convolutional Neural Networks, have been the most popular approach for radar-based gesture recognition;\n Application opportunities for implementing radar gestures have been diverse, but without any clear contender for a game changer in this area;\n The gesture sets employed in prior work have been small, with a median of just six gesture types.\n\nBased on these findings, we draw ten implications for integrating radar-based gesture sensing in ambient intelligence environments.\nFor those interested in this work, you may access the article here: πŸ“„ Download PDF\n" } , { "title": "πŸ“ Informing Future Gesture Elicitation Studies for Interactive Applications that Use Radar Sensing", "url": "http://asiean.usv.ro/publications/informing-future/", "body": "We show how two recently introduced visual tools, RepliGES and GEStory, can be used conjointly to inform possible replications of Gesture Elicitation Studies (GES) with a case study centered on gestures that can be sensed with radars. Starting from a GES identified in GEStory, we employ the dimensions of the RepliGES space to enumerate eight possible ways to replicate that study towards gaining new insights into end user’s preferences for gesture-based interaction for applications that use radar sensors. Our findings include:\n\n The integration of two visual tools, RepliGES and GEStory, to inform gesture elicitation study replications;\n A case study focused on gestures sensed with radar technology;\n The identification of eight possible replication approaches within the RepliGES framework to explore user preferences for gesture-based interaction in radar-based applications.\n\nFor those interested in this work, you may access the article here: πŸ“„ Download PDF\n" } , { "title": "πŸ“ Tap4Light: Smart Lighting Interactions by Tapping with a Five-Finger Augmentation Device", "url": "http://asiean.usv.ro/publications/tap4ligh/", "body": "We introduce Tap4Light, an interaction technique for controlling smart lighting systems with finger tapping gestures captured with a five-finger augmentation device. Tap4Light employs simple tap input that, when combined across all of the five fingers of the hand, enables a rich gesture vocabulary for controlling applications, systems, and services in the context of Ambient Intelligence environments. Our demonstration of Tap4Light includes:\n\n A set of eleven tap gestures for interaction;\n The use of the Tap Strap 2 wearable device;\n Integration with Philips Hue smart lamps.\n\nFor those interested in this work, you may access the article here: πŸ“„ Download PDF\n" } , { "title": "πŸ“ Wearable Interactions for Users with Motor Impairments: Systematic Review, Inventory, and Research Implications", "url": "http://asiean.usv.ro/publications/wearable-impairments/", "body": "We conduct a systematic literature review on wearable interactions for users with motor impairments and report results from a meta-analysis of 57 scientific articles identified in the ACM DL and IEEE Xplore databases. Our findings show:\n \n Limited research conducted on accessible wearable interactions (e.g., just four papers addressing smartwatch input). \n A disproportionate interest for hand gestures compared to other input modalities for wearable devices. \n Low numbers of participants with motor impairments involved in user studies about wearable interactions (a median of 6.0 and average of 8.2 participants per study). \n \nWe compile an inventory of 92 finger, hand, head, shoulder, eye gaze, and foot gesture commands for smartwatches, smartglasses, headsets, earsets, fitness trackers, data gloves, and armband wearable devices extracted from the scientific literature that we surveyed. Based on our findings, we propose four directions for future research on accessible wearable interactions for users with motor impairments.\nFor those interested in this work, you may access the article here: πŸ“„ Download PDF\n" } , { "title": "πŸ“ ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere", "url": "http://asiean.usv.ro/publications/charmx/", "body": "We introduce ChairMX, on-chair input technology for novel interactive media consumption experiences through the chair. ChairMX is the end result of an elaborate four-stage research and development process involving:\n\n A systematic literature review of the extent in which chairs have been used in interactive systems;\n Involvement of potential end users to elicit their preferences for on-chair input;\n Engineering on-chair gesture input recognition technology with wearables;\n Exploration of application opportunities.\n\nBy leveraging a ring-like form factor wearable, ChairMX is a readily deployable technology, working for uninstrumented chairs everywhere and enabling a variety of use case scenarios involving interactive media consumption, from the living room to public environments.\nFor those interested in this work, you may access the article here: πŸ“„ Download PDF\n" } , { "title": "πŸ“ Scenario-based Exploration of Integrating Radar Sensing into Everyday Objects for Free-Hand Television Control", "url": "http://asiean.usv.ro/publications/scenario-based-exploration/", "body": "We address gesture input for TV control, for which we examine mid-air free-hand interactions that can be detected via radar sensing. We adopt a scenario-based design approach to explore possible locations from the living room where to integrate radar sensors, e.g., in the TV set, the couch armrest, or the user’s smartphone. Our findings include:\n\n A four-level taxonomy of sensor locations relative to the TV set, the user, personal robot assistants, and the living room environment;\n Preliminary results from an interactive system using a 15-antenna ultra-wideband 3D radar;\n A dictionary of six directional swipe gestures for controlling dichotomous TV system functions.\n\nFor those interested in this work, you may access the article here: πŸ“„ Download PDF\n" } , { "title": "πŸ“ Personalized wearable interactions with WearSkill", "url": "http://asiean.usv.ro/publications/personalized-wearable/", "body": "WearSkill is our web-based application for personalized input with wearables that acts as a middleware to control connected devices that support Wi-Fi and WebSocket communications, e.g., control the smart lighting system with the smartwatch. WearSkill primarily addresses users with upper-body motor impairments, for whom it enables:\n\n Personalized recommendations for input modalities (touch, motion, and voice);\n Support for three categories of wearables (smartwatches, rings, and glasses);\n Adaptation based on users’ self-reported motor impairments.\n\nFor those interested in this work, you may access the article here: πŸ“„ Download PDF\n" } , { "title": "πŸ“ Taking That Perfect Aerial Photo: A Synopsis of Interactions for Drone-based Aerial Photography and Video", "url": "http://asiean.usv.ro/publications/taking-perfect/", "body": "Personal drones are more and more present in our lives and acting as β€œflying cameras” is one of their most prominent applications. In this work, we conduct a synopsis of the scientific literature on human-drone interaction to identify system functions and corresponding commands for controlling drone-based aerial photography and video, from which we compile a dictionary of interactions. Our findings include:\n\n A growing presence of personal drones as 'flying cameras';\n A dictionary of interactions compiled from system functions and corresponding commands;\n Opportunities for more research at the intersection of drone computing, augmented vision, and personal photography.\n\nFor those interested in this work, you may access the article here: πŸ“„ Download PDF\n" } ]