Gesture input

๐Ÿ“ ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere

๐Ÿ’ก We introduce ChairMX, on-chair input technology for novel interactive media consumption experiences through the chair. ChairMX is the end result of an elaborate four-stage research and development process involving a systematic literature review of the extent in which chairs have been used in interactive systems, involvement of potential end users to elicit their preferences for on-chair input, engineering on-chair gesture input recognition technology with wearables, and exploration of application opportunities. By leveraging a ring-like form factor wearable, ChairMX is a readily deployable technology, working for uninstrumented chairs everywhere and enabling a variety of use case scenarios involving interactive media consumption, from the living room to public environments.

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๐Ÿ“ Flexible gesture input with radars: systematic literature review and taxonomy of radar sensing integration in ambient intelligence environments

๐Ÿ’ก We examine radar-based gesture input for interactive computer systems, a technology that has recently grown in terms of commercial availability, affordability, and popularity among researchers and practitioners, where radar sensors are leveraged to detect user input performed in mid-air, on the body, and around physical objects and digital devices. We analyze forty-five academic papers published on this topic between 2010 and 2021, and report results regarding gesture recognition techniques, application types, and evaluation approaches for radar-based gesture input. Our findings reveal that (1) deep learning techniques, such as Convolutional Neural Networks, have been the most popular approach for radar-based gesture recognition, (2) application opportunities for implementing radar gestures have been diverse, but without any clear contender for a game changer in this area, and (3) the gesture sets employed in prior work have been small with a median of just six gesture types. Based on these findings, we draw ten implications for integrating radar-based gesture sensing in ambient intelligence environments.

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๐Ÿ“ Scenario-based Exploration of Integrating Radar Sensing into Everyday Objects for Free-Hand Television Control

๐Ÿ’ก We address gesture input for TV control, for which we examine mid-air free-hand interactions that can be detected via radar sensing. We adopt a scenario-based design approach to explore possible locations from the living room where to integrate radar sensors, e.g., in the TV set, the couch armrest, or the userโ€™s smartphone, and we contribute a four-level taxonomy of locations relative to the TV set, the user, personal robot assistants, and the living room environment, respectively. We also present preliminary results about an interactive system using a 15-antenna ultra-wideband 3D radar, for which we implemented a dictionary of six directional swipe gestures for the control of dichotomous TV system functions.

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๐Ÿ“ Taking That Perfect Aerial Photo: A Synopsis of Interactions for Drone-based Aerial Photography and Video

๐Ÿ’ก Personal drones are more and more present in our lives and acting as โ€œflying camerasโ€ is one of their most prominent applications. In this work, we conduct a synopsis of the scientific literature on human-drone interaction to identify system functions and corresponding commands for controlling drone-based aerial photography and video, from which we compile a dictionary of interactions. We also discuss opportunities for more research at the intersection of drone computing, augmented vision, and personal photography.

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๐Ÿ“ Tap4Light: Smart Lighting Interactions by Tapping with a Five-Finger Augmentation Device

๐Ÿ’ก We introduce Tap4Light, an interaction technique for controlling smart lighting systems with finger tapping gestures captured with a five-finger augmentation device. Tap4Light employs simple tap input that, when combined across all of the five fingers of the hand, enables a rich gesture vocabulary for controlling applications, systems, and services in the context of Ambient Intelligence environments. We demonstrate Tap4Light with a set of eleven tap gestures, the Tap Strap 2 wearable, and Philips Hue smart lamps.

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